CLAIM THE NIGHT!

Spot the sky with a friend. Claim the Night.

play with a friend
Claim the Night
Gold 0 Round 1 Emerald 0
Constellation:
: pick a card, then a tile.
Gold Gilded Sky · 11 cards Spot a body, then a patch of sky.
The Night Sky
Round 1
The Compass
Gold 0 — Emerald 0
Claim the Night
goes to
Claim the Night

Claim the Night

How to play

How to win

Line up three of your own bodies in a row, column or diagonal on lit tiles to claim the Night. First to 3 Nights wins the match (best of 5).

Your turn (you both play at once)

  1. Set the sky. The middle 3×3 is always lit; clouds cover the rest.
  2. Spot in secret. One lit tile, one body. 6-10 in the middle only; 0-5 anywhere lit.
  3. Reveal together.
  4. Powers fire, dimmest first.
  5. Check for a line, then play the next turn.

Same tile?

The brighter body takes the tile. Equal brightness, both are lost (the tile can end empty).

Power order (dimmest first)

Black Hole 0 wipes the 4 tiles beside it (even yours). Dust 1 cancels a brighter power. Vampire 2 makes a foe drop a card. Comet 3 recovers one of your fallen bodies. Meteor Shower 4 kills dimmer foes all around. Sirius 5 clears nearby clouds. Fireballs 6-9 shoot a line, burning the first dimmer foe. Moon 10 has no power but outshines everything.

Running out of cards

If you run out but your rival still has cards, they keep playing. The Night is settled only when both hands are empty.

Both get a line?

More bodies still standing wins; else the lowest total of surviving values; else it's a draw.